Her Story
About Holly
I have been working as a senior leasing agent since 2021 while completing my degree in 3D art, which I have been pursuing for the last 3 years. My typical day includes maintaining the checks and balances of our apartment community, managing leases, making sure residents' needs are being met, taking tours, and handling heavy clerical work including responding to emails and coordinating with management. A significant part of my role involves de-escalation, as residents often come in during the height of their emergencies, whether it's an emergency AC issue or an ongoing flood problem. I work to respond calmly and directly, helping residents feel comforted that their problem is being taken seriously while developing a game plan to address their needs. Beyond my current role, I am passionate about video games, which have been a continuous focal point in my life since childhood, bonding me with my brother on PlayStation 2 and with my best friend through GameCube games. This deep connection to gaming inspired me to pursue 3D environment art, and I am particularly drawn to smaller indie development companies because I find that those underground games are often the real gems that stick with people and create intimate communities.
Her Interview
Ten minutes with Holly
01What’s the best career advice you’ve ever received?
The biggest influence on going through school is to just keep going, and to remember, especially in an artistic field, that no matter what kind of critique or feedback that you're getting, try to utilize that less as a dig at your creativity, and more so, use it as a directional guide, because the professors are there to help you. If we all got A's and B's, then we wouldn't be very good artists, so I've tried to learn over the years to take critique as a roadmap towards getting your overall vision completed.
02What are the biggest challenges or opportunities in your field right now?
I see definitely the possibility to work for a game studio. Of course, I would be elated to wind up with a AAA type of career, but I really want to focus on smaller indie development companies. I've found that I tend to get the most out of the story whenever it is a smaller game versus a more name-brand title that people are more familiar with. Sometimes those little underground games are really the gems that stick with people, and it's kind of like this small little community of people that just gets it, you know? As I'm getting off of the student bus and trying to form myself as an artist, I am trying to learn how to brand myself as an artist. Yes, I want to work for a company, but I also need to know how to reach out to the right company and suit their needs as well.
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